What is a sequencer?
- A sequencer allows you to program and play back patterns of notes, rhythms and effects automatically instead of performing or recording each part in real-time
- Sequencers don’t generate their own sounds – they send MIDI and CV information to trigger other instruments or effect parameters and allow you to program a performance in steps
- In step sequencing, the notes are entered into a sequencer’s memory one at a time onto a grid or buttons
- CV / gate was used pre-1983 and Open Sound Control (OSC) or MIDI 2.0 can be used nowadays
- With CV / gate, the control voltage typically controls pitch and the gate signal controls note on-off
- It is easy to quantise a sequenced performance, but doing so can it more mechanical in nature.
Functions of a DAW
- Software instrument tracks store a list of MIDI instructions that tell a virtual instrument plugin what to play
- Audio tracks, on the other hand store audio data that refers to digital representations of actual sound waves
- Most of our Logic work could be called ‘in the box’ mixing; we’re not using external hardware, it’s all on the DAW
- Velocity indicates how hard the key was struck when the note was played; this usually corresponds to the note’s volume but can also control other synthesiser parameters, such as filter resonance or cutoff
- The MIDI velocity range is from 0–127; this is because velocity is stored with 7 bits – (27) = 128 values
- Automation can be used to control parameters; this can be region/track-specific and absolute / relative
- Destructive editing changes the audio file associated with the sample; processing is not normally reversible
- Non-destructive editing does not change the audio file, and effects or processing are normally easily removed
- Linear editing refers to tape-based systems where the recording runs from beginning to end
- Non-linear editing typically refers to computer-based systems where data can be found instantly without having to play it in the sequence it was recorded in.

Quantisation
- Quantisation moves the timing of the beginning of a note to the nearest grid division; a note length, beat or bar
- The numbers you see on quantise settings relate to the smallest divisions on the grid for quantise to ‘snap’ to
- The bottom number is of a quantise resolution tells us how many of that note you can fit in a bar of 4/4.
- Percentage quantise can be used to retain some of the music’s natural flexibility in timing by moving the note a percentage towards the quantise position on the grid
- Swing quantise can be used to add a swung feel to straight quavers or semiquavers, by slightly lengthening the first note of a pair and shortening the second. This is often denoted by a number (the note value), and a letter (the amount of swing).
The impact of sequencing
- Sequencing / the DAW led to the rise of the home studio; music moved away from using acoustic instruments
- Acoustic drums were commonly replaced by drum machine parts, and this became a stylistic feature
- Drum patterns could be more complex; drum machines were sequencers with a synth / sampler sound module
- Quantised parts became more common, leading some to comment on the lack of musical feeling
- There was a greater emphasis on synthesisers providing chords / solo rather than the guitar
- MIDI meant synthesisers, drum machines etc could be easily connected and controlled by a sequencer
- Non-destructive, faster editing became possible using graphical user interfaces; ultimately computer screens made the editing easier than hardware sequencers because of the small screen
- Software sequencers on e.g. early Logic running on home computers with MIDI, e.g. Atari, Amiga
- Home studios could use 4- and 8-track tape machines synchronised to the sequencer
- This encouraged the composition of music in ‘blocks’ or loops composed ‘on the fly’ on a sequencer
- Users often retained the default values for tempo and time signature (e.g. 120 bpm and 4/4) on DAWS
- Creation of EDM / dance music genres that were products of the technology e.g. the TB-303 in acid house.